Mobile Persuasion Design Changing Behaviour by Combining Persuasion Design with Information Design /

Mobile Persuasion Design presents ten conceptual design projects (or ‘Machines’) for new mobile application's (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people’s behaviour. Areas such as the environment, health, learning and happ...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Marcus, Aaron (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London : Imprint: Springer, 2015.
Σειρά:Human–Computer Interaction Series,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Foreword - Tom MacTavish. - Foreword - Ben Shneiderman
  • Foreword - Peter Simlinger
  • Preface
  • Glossary of Key Terms
  • Introduction
  • The Green Machine
  • The Health Machine
  • The Money Machine
  • The Story Machine
  • The Travel Machine
  • The Innovation Machine
  • The Driving Machine
  • The Learning Machine
  • The Happiness Machine
  • The Marriage Machine
  • Conclusion.