Crowd Simulation
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this are...
Κύριοι συγγραφείς: | Thalmann, Daniel (Συγγραφέας), Musse, Soraia Raupp (Συγγραφέας) |
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Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
London :
Springer London : Imprint: Springer,
2013.
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Έκδοση: | 2nd ed. 2013. |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Παρόμοια τεκμήρια
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Crowd Simulation
ανά: Thalmann, Daniel, κ.ά.
Έκδοση: (2007) -
Computer Vision and Computer Graphics. Theory and Applications International Conference, VISIGRAPP 2008, Funchal-Madeira, Portugal, January 22-25, 2008. Revised Selected Papers /
Έκδοση: (2009) -
3D Computer Vision Efficient Methods and Applications /
ανά: Wöhler, Christian
Έκδοση: (2009) -
Modeling, Simulation and Visual Analysis of Crowds A Multidisciplinary Perspective /
Έκδοση: (2013) -
Digitally Archiving Cultural Objects
ανά: Ikeuchi, Katsushi, κ.ά.
Έκδοση: (2008)