Crowd Simulation

Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this are...

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Bibliographic Details
Main Authors: Thalmann, Daniel (Author), Musse, Soraia Raupp (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: London : Springer London : Imprint: Springer, 2013.
Edition:2nd ed. 2013.
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Preface
  • Introduction
  • State-of-the-Art
  • Modeling of Populations
  • Virtual Human Animation
  • Behavioral Animation of Crowds
  • Relating Real Crowds with Virtual Crowds
  • Crowd Rendering
  • Populated Environments
  • Applications: Case Studies
  • Index.