Game Analytics Maximizing the Value of Player Data /

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understandin...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Seif El-Nasr, Magy (Επιμελητής έκδοσης), Drachen, Anders (Επιμελητής έκδοσης), Canossa, Alessandro (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London : Imprint: Springer, 2013.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Foreword
  • Part I – An Introduction to Game Analytics
  • Introduction
  • Game Analytics – The Basics
  • Benefits of Game Analytics –Stakeholders, Contexts and Domains
  • Game Industry Metrics Terminology and Analytics Case Study
  • Interview with Jim Baer and Daniel McCaffery from Zynga
  • Part II – Telemetry Collection and Tools
  • Telemetry and Analytics Best Practices and Lessons Learned
  • Game Development Telemetry in Production
  • Interview with Nicholas Francis and Thomas Hagen from Unity Technologies
  • Sampling for Game User Research
  • WebTics: A Web-based Telemetry and Metrics System for Small and Medium Games
  • Interview with Darius Kazemi
  • Part III – Game Data Analysis
  • Game Data Mining
  • Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis
  • Gameplay Metrics in Game User Research: Examples from The Trenches
  • Interview with Aki Järvinen from Digital Chocolate
  • Better Game Experience through Game Metrics: A Rally Videogame Case Study
  • Part IV – Metrics Visualization
  • Spatial Game Analytics
  • Visual Game Analytics
  • Visual Analytics Tools: A Lens into Players’ Temporal Progression and Behavior
  • Interview with Nicklas “Nifflas” Nygren
  • Part V – Mixed Methods for Game Evaluation
  • Contextualizing Data
  • Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story
  • Game Metrics through Questionnaires
  • Interview with Simon Møller from Kiloo
  • Visual Attention and Gaze Behavior in Games: An Object-based Approach
  • An Introduction to Physiological Player Metrics for Evaluating Games
  • Improving Gameplay with Game Metrics and Player Metrics
  • Part VI – Analytics and Player Communities
  • Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies
  • Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science
  • Interview with Ola Holmdahl and Ivan Garde from Junebud
  • Part VII – Metrics and Learning
  • Metrics in Simulations and Games for Learning
  • Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay
  • Interview with Simon Egenfeldt Nielsen from Serious Games Interactive
  • Part VIII – Metrics and Content Generation
  • Metrics for Better Puzzles.