New Trends in Interaction, Virtual Reality and Modeling

The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile d...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Penichet, Victor M.R (Επιμελητής έκδοσης), Peñalver, Antonio (Επιμελητής έκδοσης), Gallud, José A. (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London : Imprint: Springer, 2013.
Σειρά:Human–Computer Interaction Series,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Preface
  • Validating a Method for Quantitative Mobile Usability Testing Based on Desktop Eyetracking
  • An Approach to Explore Large-scale Collections based on Classification Schemes
  • A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction in Organizational Environments
  • ORION: One More Step in Virtual Reality Interaction
  • Towards the Commodification of Augmented Reality: Tools & Platforms
  • A VRPN Server for Haptic Devices using OpenHaptics 3.0
  • Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills
  • Designing a Communication Platform for Ubiquitous Systems: The Case Study of a Mobile Forensic Workspace
  • Gamification: Analysis and Application
  • BaLOReS: A Framework for Quantitative User Interface Evaluation
  • Index.