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03347nam a22004815i 4500 |
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978-1-4471-6290-2 |
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131207s2014 xxk| s |||| 0|eng d |
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|a 9781447162902
|9 978-1-4471-6290-2
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|a 10.1007/978-1-4471-6290-2
|2 doi
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|a COM012000
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|a 006.6
|2 23
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|a Vince, John.
|e author.
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|a Mathematics for Computer Graphics
|h [electronic resource] /
|c by John Vince.
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|a 4th ed. 2014.
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|a London :
|b Springer London :
|b Imprint: Springer,
|c 2014.
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|a XVII, 391 p. 282 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
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|a online resource
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|a text file
|b PDF
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|a Undergraduate Topics in Computer Science,
|x 1863-7310
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|a Preface -- Mathematics -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Vector -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion -- Index.
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|a John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
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|a Computer science.
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|a Computer graphics.
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|a Computer science
|x Mathematics.
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|a Computer mathematics.
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|a Computer Science.
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|a Computer Graphics.
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|a Mathematical Applications in Computer Science.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781447162896
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830 |
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|a Undergraduate Topics in Computer Science,
|x 1863-7310
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856 |
4 |
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|u http://dx.doi.org/10.1007/978-1-4471-6290-2
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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950 |
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|a Computer Science (Springer-11645)
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