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03486nam a22006015i 4500 |
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978-1-4471-6392-3 |
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DE-He213 |
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20151123191158.0 |
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140326s2014 xxk| s |||| 0|eng d |
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|a 9781447163923
|9 978-1-4471-6392-3
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|a 10.1007/978-1-4471-6392-3
|2 doi
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|d GrThAP
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|a QA76.9.U83
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|a QA76.9.H85
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|a UYZG
|2 bicssc
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|a COM070000
|2 bisacsh
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|a 005.437
|2 23
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|a 4.019
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|a Advances in Physiological Computing
|h [electronic resource] /
|c edited by Stephen H. Fairclough, Kiel Gilleade.
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|a London :
|b Springer London :
|b Imprint: Springer,
|c 2014.
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|a XV, 238 p. 33 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Human–Computer Interaction Series,
|x 1571-5035
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|a Introduction -- Meaningful Interaction with Physiological Computing -- Engineering Issues in Physiological Computing -- Eye Tracking and Eye-Based Human-Computer Interaction -- Towards BCI-based Implicit Control in HCI -- Bio cybernetic Adaptation as Biofeedback Training -- Using fNIRS to Measure Mental Workload in the Real World -- Psychophysiological Feedback for Adaptive HRI -- The Drive to Explore -- The Vitality Bracelet -- Capturing HDM for Assisted Memory Recall.
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|a In the domain of physiological computing, human physiology is directly monitored and used as input to a technological system. Signals from the brain and body can be used to infer a user’s intentions and psychological state which enables a physiological computing system to respond and adapt in an appropriate fashion. A computer game could modify its level of difficulty according to the player's motivation or a word processor could disable incoming e-mail notifications when the user is concentrating. Physiological computing is an exciting area of research which provides a speculative vision of how we may interact with technology in the future. The field is inherently interdisciplinary and encapsulates a significant breadth of knowledge from neuroscience to engineering. Advances in Physiological Computing provides a broad overview across this emerging area of research and emphasizes the common ground between the different disciplines in the field. .
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|a Computer science.
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|a User interfaces (Computer systems).
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|a Biometrics (Biology).
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|a Application software.
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|a Health psychology.
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|a Biological psychology.
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|a Psychology
|x Methodology.
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|a Psychological measurement.
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|a Computer Science.
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|a User Interfaces and Human Computer Interaction.
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|a Biological Psychology.
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|a Biometrics.
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|a Computer Applications.
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|a Psychological Methods/Evaluation.
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|a Health Psychology.
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1 |
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|a Fairclough, Stephen H.
|e editor.
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|a Gilleade, Kiel.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781447163916
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830 |
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|a Human–Computer Interaction Series,
|x 1571-5035
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856 |
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|u http://dx.doi.org/10.1007/978-1-4471-6392-3
|z Full Text via HEAL-Link
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|a ZDB-2-SCS
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|a Computer Science (Springer-11645)
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