Entertaining the Whole World

‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainmen...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Cheok, Adrian David (Editor), Nijholt, Anton (Editor), Romão, Teresa (Editor)
Format: Electronic eBook
Language:English
Published: London : Springer London : Imprint: Springer, 2014.
Series:Human–Computer Interaction Series,
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Entertaining the Whole World
  • The Kathmandu Kids Entertainment Workshop.- Digital Pop Kids.- Fostering Learning and Behaviour Change Through Computer Entertainment. Design of an Interactive Playground Based on Traditional Children’s Play.- Embedded Smart house Bathroom Entertainment: Systems for Improving Quality of Life.- Social Presence and Artificial Opponents.- Observations on Tinkering in Scientific Education
  • Appendix: Enhancing Learning Experience Through Robotics in Nepal.