Cross-Cultural Computing: An Artist's Journey

This exciting new book explores the relationship between cultural traditions and computers, looking at how people from very different cultures and backgrounds communicate and how the use of information technologies can support and enhance these dialogues. Historically we developed our understanding...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Tosa, Naoko (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London : Imprint: Springer, 2016.
Έκδοση:1st ed. 2016.
Σειρά:Springer Series on Cultural Computing,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Cross-Cultural Computing: An Artist's Journey  |h [electronic resource] /  |c by Naoko Tosa. 
250 |a 1st ed. 2016. 
264 1 |a London :  |b Springer London :  |b Imprint: Springer,  |c 2016. 
300 |a XII, 134 p. 52 illus., 47 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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490 1 |a Springer Series on Cultural Computing,  |x 2195-9056 
505 0 |a Introduction: Discovery of Cultural Computing -- Computing Feelings -- Computing Stories -- Computing Culture -- Cultures, Unconsciousness and Creativity Software. 
520 |a This exciting new book explores the relationship between cultural traditions and computers, looking at how people from very different cultures and backgrounds communicate and how the use of information technologies can support and enhance these dialogues. Historically we developed our understanding of other cultures through traditional means (museums, printed literature, etc.) but the advent of information technologies has allowed us access to a plethora of material. Tosa asks the question “Can we understand other cultures using computers as media to supplement thinking and memorization?” Starting with a survey of art and technology, moving into the area of culture and technology, the book culminates with a vision of a new world based on an understanding of these relationships, allowing cultural creators and viewers the opportunity to reach a better and more profound understanding of the role information technology will play going forward. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Application software. 
650 0 |a Computers and civilization. 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Appl. in Arts and Humanities. 
650 2 4 |a Computers and Society. 
710 2 |a SpringerLink (Online service) 
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776 0 8 |i Printed edition:  |z 9781447165118 
830 0 |a Springer Series on Cultural Computing,  |x 2195-9056 
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