Mathematics for Computer Graphics
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general intr...
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| Format: | Electronic eBook |
| Language: | English |
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London :
Springer London : Imprint: Springer,
2017.
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| Edition: | 5th ed. 2017. |
| Series: | Undergraduate Topics in Computer Science,
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| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Introduction
- Numbers
- Algebra
- Trigonometry
- Coordinate Systems
- Determinants
- Vectors
- Matrix Algebra
- Geometric Transforms
- Interpolation
- Curves and Patches
- Analytic Geometry
- Barycentric Coordinates
- Geometric Algebra
- Calculus: Derivatives
- Calculus: Integration
- Worked Examples
- Conclusion.