Human Factors in Augmented Reality Environments
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area a...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
New York, NY :
Springer New York : Imprint: Springer,
2013.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Issues in human factors evaluations of augmented reality systems
- Human factors research in audio augmented reality
- Basic perception in head-worn augmented reality displays
- Pursuit of "X-ray Vision" for augmented reality
- Cognitive issues in mobile augmented reality: an embodied perspective
- Mobile augmented reality: a design perspective
- Design guidelines for mobile augmented reality - user experience
- Usability recommendations for mixed interactive systems: extraction and integration in a design process
- Concepts and subjective measures for evaluating user experience of mobile AR services
- Enhancing user roles in augmented reality interactive simulations
- Interactive AR installations: lessons learned in the field of art, design and cultural heritage.