Synthetic Worlds Emerging Technologies in Education and Economics /

Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars.  The best-known commercial applications are in the form of electronic gaming, and particularly in massive...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Hebbel-Seeger, Andreas (Επιμελητής έκδοσης), Reiners, Torsten (Επιμελητής έκδοσης), Schäffer, Dennis (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: New York, NY : Springer New York : Imprint: Springer, 2014.
Σειρά:Integrated Series in Information Systems, 33
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • TÜV Nord in 3D: Avatars at Work | From Second Life to the Web 3D
  • How Linden Lab Built a Virtual World for Business and Education
  • Transforming Ideas to Innovations: A Methodology for 3D Systems Development
  • Second Life as a Social Experiment
  • Social Navigation for Learning in Immersive Worlds
  • 3D Digital Environments for Virtual Teams
  • Second Life as a Virtual Lab Environment
  • Taking the Distance out of Learning for Students through a Virtual World
  • Pedagogical and Psychological Impacts of Teaching and Learning in Virtual Realities
  • Virtual World-Building: Implications for Education and Training
  • Game-based Elements to Upgrade Bots to Non-Player Characters in Support of Educators
  • Collaborative Learning in Virtual Environments
  • Business Meets Community in Virtual Berlin
  • Supporting Diverse Needs of Learning Groups: Towards Highly Flexible Learning Settings in Collaborative 3D Virtual Environments
  • Transforming Ideas to Innovations: A Methodology for 3D Systems Development.