Synthetic Worlds Emerging Technologies in Education and Economics /
Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massive...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
New York, NY :
Springer New York : Imprint: Springer,
2014.
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Σειρά: | Integrated Series in Information Systems,
33 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- TÜV Nord in 3D: Avatars at Work | From Second Life to the Web 3D
- How Linden Lab Built a Virtual World for Business and Education
- Transforming Ideas to Innovations: A Methodology for 3D Systems Development
- Second Life as a Social Experiment
- Social Navigation for Learning in Immersive Worlds
- 3D Digital Environments for Virtual Teams
- Second Life as a Virtual Lab Environment
- Taking the Distance out of Learning for Students through a Virtual World
- Pedagogical and Psychological Impacts of Teaching and Learning in Virtual Realities
- Virtual World-Building: Implications for Education and Training
- Game-based Elements to Upgrade Bots to Non-Player Characters in Support of Educators
- Collaborative Learning in Virtual Environments
- Business Meets Community in Virtual Berlin
- Supporting Diverse Needs of Learning Groups: Towards Highly Flexible Learning Settings in Collaborative 3D Virtual Environments
- Transforming Ideas to Innovations: A Methodology for 3D Systems Development.