Synthetic Worlds Emerging Technologies in Education and Economics /

Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars.  The best-known commercial applications are in the form of electronic gaming, and particularly in massive...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Hebbel-Seeger, Andreas (Editor), Reiners, Torsten (Editor), Schäffer, Dennis (Editor)
Format: Electronic eBook
Language:English
Published: New York, NY : Springer New York : Imprint: Springer, 2014.
Series:Integrated Series in Information Systems, 33
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • TÜV Nord in 3D: Avatars at Work | From Second Life to the Web 3D
  • How Linden Lab Built a Virtual World for Business and Education
  • Transforming Ideas to Innovations: A Methodology for 3D Systems Development
  • Second Life as a Social Experiment
  • Social Navigation for Learning in Immersive Worlds
  • 3D Digital Environments for Virtual Teams
  • Second Life as a Virtual Lab Environment
  • Taking the Distance out of Learning for Students through a Virtual World
  • Pedagogical and Psychological Impacts of Teaching and Learning in Virtual Realities
  • Virtual World-Building: Implications for Education and Training
  • Game-based Elements to Upgrade Bots to Non-Player Characters in Support of Educators
  • Collaborative Learning in Virtual Environments
  • Business Meets Community in Virtual Berlin
  • Supporting Diverse Needs of Learning Groups: Towards Highly Flexible Learning Settings in Collaborative 3D Virtual Environments
  • Transforming Ideas to Innovations: A Methodology for 3D Systems Development.