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03124nam a22005415i 4500 |
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978-1-4614-7485-2 |
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DE-He213 |
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20151218042058.0 |
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cr nn 008mamaa |
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130806s2014 xxu| s |||| 0|eng d |
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|a 9781461474852
|9 978-1-4614-7485-2
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|a 10.1007/978-1-4614-7485-2
|2 doi
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|d GrThAP
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|a QA76.9.U83
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|a QA76.9.H85
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|a UYZG
|2 bicssc
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|a COM070000
|2 bisacsh
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|a 005.437
|2 23
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|a 4.019
|2 23
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|a Handbook of Human Centric Visualization
|h [electronic resource] /
|c edited by Weidong Huang.
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|a New York, NY :
|b Springer New York :
|b Imprint: Springer,
|c 2014.
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|a XXI, 743 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Visual communication -- Theory and science -- Principles, guidelines and recommendations -- Methods -- Perception and cognition -- Dynamic visualization -- Interaction.
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|a Visualizations are visual representations of non-visual data. They are produced for people to interact with and to make sense of the underlying data. Rapid advances in display technology and computer power have enabled researchers to produce visually appealing pictures. However, the effectiveness of those pictures in conveying the embedded information to end users has not been fully explored. Handbook of Human Centric Visualization addresses issues related to design, evaluation and application of visualizations. Topics include visualization theories, design principles, evaluation methods and metrics, human factors, interaction methods and case studies. This cutting-edge book includes contributions from well-established researchers worldwide, from diverse disciplines including psychology, visualization and human-computer interaction. This handbook is designed for a professional audience composed of practitioners, lecturers and researchers working in the field of computer graphics, visualization, human-computer interaction and psychology. Undergraduate and postgraduate students in science and engineering focused on this topic will also find this book useful as a comprehensive textbook or reference.
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650 |
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|a Computer science.
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|a Computers.
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|a User interfaces (Computer systems).
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|a Artificial intelligence.
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650 |
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|a Computer graphics.
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|a Mathematics.
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650 |
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|a Visualization.
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650 |
1 |
4 |
|a Computer Science.
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650 |
2 |
4 |
|a User Interfaces and Human Computer Interaction.
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650 |
2 |
4 |
|a Visualization.
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650 |
2 |
4 |
|a Computer Graphics.
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650 |
2 |
4 |
|a Models and Principles.
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650 |
2 |
4 |
|a Artificial Intelligence (incl. Robotics).
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700 |
1 |
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|a Huang, Weidong.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer eBooks
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776 |
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8 |
|i Printed edition:
|z 9781461474845
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856 |
4 |
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|u http://dx.doi.org/10.1007/978-1-4614-7485-2
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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950 |
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|a Computer Science (Springer-11645)
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