3D Future Internet Media

This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, w...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Kondoz, Ahmet (Επιμελητής έκδοσης), Dagiuklas, Tasos (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: New York, NY : Springer New York : Imprint: Springer, 2014.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Chapter 1: Introduction
  • Part I
  • Chapter 2: 3D media representation and coding
  • Chapter 3: Merging the real and the synthetic in augmented 3D worlds: A brief survey of applications and challenges
  • Chapter 4: Multi-view acquisition and advanced depth map processing techniques
  • Chapter 5: Object-based spatial audio: concept, advantages and challenges
  • Part II
  • Chapter 6: Transport Protocols for 3D Video
  • Chapter 7: Media-Aware Networks in Future Internet Media
  • Chapter 8: P2P Video Streaming Technologies
  • Chapter 9: IP-based Mobility Scheme Supporting 3D Video Streaming Services
  • Part III
  • Chapter 10: Dynamic QoS Support for P2P Communications
  • Chapter 11: Assessing the Quality of Experience of 3DTV and beyond -Tackling the multidimensional
  • Chapter 12: Error Concealment Techniques in Multi-view Video Applications
  • Part IV
  • Chapter 13: 3D Robotic Surgery and Training at a Distance
  • Chapter 14: Future of 3DTV broadcasting: the MUSCADE perspective
  • Index.