Modeling, Simulation and Visual Analysis of Crowds A Multidisciplinary Perspective /

Over the last several years there has been a growing interest in developing computational methodologies for modeling and analyzing movements and behaviors of ‘crowds' of people. This interest spans several scientific areas that includes Computer Vision, Computer Graphics, and Pedestrian Evacuat...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Ali, Saad (Επιμελητής έκδοσης), Nishino, Ko (Επιμελητής έκδοσης), Manocha, Dinesh (Επιμελητής έκδοσης), Shah, Mubarak (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: New York, NY : Springer New York : Imprint: Springer, 2013.
Σειρά:The International Series in Video Computing, 11
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 04223nam a22005415i 4500
001 978-1-4614-8483-7
003 DE-He213
005 20151204191254.0
007 cr nn 008mamaa
008 131122s2013 xxu| s |||| 0|eng d
020 |a 9781461484837  |9 978-1-4614-8483-7 
024 7 |a 10.1007/978-1-4614-8483-7  |2 doi 
040 |d GrThAP 
050 4 |a T385 
050 4 |a TA1637-1638 
050 4 |a TK7882.P3 
072 7 |a UYQV  |2 bicssc 
072 7 |a COM016000  |2 bisacsh 
082 0 4 |a 006.6  |2 23 
245 1 0 |a Modeling, Simulation and Visual Analysis of Crowds  |h [electronic resource] :  |b A Multidisciplinary Perspective /  |c edited by Saad Ali, Ko Nishino, Dinesh Manocha, Mubarak Shah. 
264 1 |a New York, NY :  |b Springer New York :  |b Imprint: Springer,  |c 2013. 
300 |a XI, 411 p. 208 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a The International Series in Video Computing,  |x 1571-5205 ;  |v 11 
505 0 |a Modeling, Simulation and Visual Analysis of Crowds: A Multidisciplinary Perspective -- On Force-based Modeling of Pedestrian Dynamics -- Connection between Microscopic and Macroscopic Models -- Analysis of Crowd Dynamics with Laboratory Experiments -- Modeling a Crowd of Groups: Multidisciplinary and Methodological Challenges -- Scalable Solutions for Simulating, Animating, and Rendering Real-Time Crowds of Diverse Virtual Humans -- Authoring Multi-Actor Behaviors in Crowds with Diverse Personalities -- Virtual Tawaf: A Velocity-space-based Solution for Simulating Heterogeneous Behavior in Dense Crowds -- Crowd Flow Segmentation using Lagrangian Particle Dynamics -- Modeling Crowd Flow for Video Analysis of Crowded Scenes -- Pedestrian Interaction in Tracking: The Social Force Model and Global Optimization Methods -- Surveillance of Crowded Environments: Modeling the Crowd by its Global Properties -- Inferring Leadership from Group Dynamics Using Markov Chain Monte Carlo Methods -- Crowd Counting and Profiling: Methodology and Evaluation -- Anomaly Detection in Crowded Scenes: A Novel Framework based on Swarm Optimization and Social Force Modeling. 
520 |a Over the last several years there has been a growing interest in developing computational methodologies for modeling and analyzing movements and behaviors of ‘crowds' of people. This interest spans several scientific areas that includes Computer Vision, Computer Graphics, and Pedestrian Evacuation Dynamics. Despite the fact that these different scientific fields are trying to model the same physical entity (i.e. a crowd of people), research ideas have evolved independently. As a result each discipline has developed techniques and perspectives that are characteristically their own. The goal of this book is to provide the readers a comprehensive map towards the common goal of better analyzing and synthesizing the pedestrian movement in dense, heterogeneous crowds. The book is organized into different parts that consolidate various aspects of research towards this common goal, namely the modeling, simulation, and visual analysis of crowds. Through this book, readers will see the common ideas and vision as well as the different challenges and techniques, that will stimulate novel approaches to fully grasping “crowds.". 
650 0 |a Computer science. 
650 0 |a Computer simulation. 
650 0 |a Computer graphics. 
650 0 |a Behavioral sciences. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Simulation and Modeling. 
650 2 4 |a Behavioral Sciences. 
700 1 |a Ali, Saad.  |e editor. 
700 1 |a Nishino, Ko.  |e editor. 
700 1 |a Manocha, Dinesh.  |e editor. 
700 1 |a Shah, Mubarak.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781461484820 
830 0 |a The International Series in Video Computing,  |x 1571-5205 ;  |v 11 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4614-8483-7  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)