Build Your Own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL /

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in com...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Sung, Kelvin (Συγγραφέας), Pavleas, Jebediah (Συγγραφέας), Arnez, Fernando (Συγγραφέας), Pace, Jason (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2015.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 03074nam a22004215i 4500
001 978-1-4842-0952-3
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008 151013s2015 xxu| s |||| 0|eng d
020 |a 9781484209523  |9 978-1-4842-0952-3 
024 7 |a 10.1007/978-1-4842-0952-3  |2 doi 
040 |d GrThAP 
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072 7 |a UY  |2 bicssc 
072 7 |a COM014000  |2 bisacsh 
082 0 4 |a 004  |2 23 
100 1 |a Sung, Kelvin.  |e author. 
245 1 0 |a Build Your Own 2D Game Engine and Create Great Web Games  |h [electronic resource] :  |b Using HTML5, JavaScript, and WebGL /  |c by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2015. 
300 |a XXIII, 468 p. 164 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
520 |a Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement th ese concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. 
650 0 |a Computer science. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Science, general. 
700 1 |a Pavleas, Jebediah.  |e author. 
700 1 |a Arnez, Fernando.  |e author. 
700 1 |a Pace, Jason.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781484209530 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4842-0952-3  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)