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02235nam a22004095i 4500 |
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978-1-4842-0970-7 |
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DE-He213 |
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20150716153046.0 |
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cr nn 008mamaa |
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150710s2015 xxu| s |||| 0|eng d |
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|a 9781484209707
|9 978-1-4842-0970-7
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|a 10.1007/978-1-4842-0970-7
|2 doi
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|d GrThAP
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|a QA75.5-76.95
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|a UY
|2 bicssc
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|a COM014000
|2 bisacsh
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|a 004
|2 23
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|a Kinsley, Harrison.
|e author.
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|a Beginning Python Games Development
|h [electronic resource] :
|b With Pygame /
|c by Harrison Kinsley, Will McGugan.
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|a Second Edition.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2015.
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|a XXII, 308 p. 53 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.
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|a Computer science.
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1 |
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|a Computer Science.
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|a Computer Science, general.
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1 |
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|a McGugan, Will.
|e author.
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2 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781484209714
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856 |
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|u http://dx.doi.org/10.1007/978-1-4842-0970-7
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
|