Make a 2D RPG in a Weekend With RPG Maker VX Ace /

Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the ha...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Perez, Darrin (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2015.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 02576nam a22004095i 4500
001 978-1-4842-1040-6
003 DE-He213
005 20151204170359.0
007 cr nn 008mamaa
008 150409s2015 xxu| s |||| 0|eng d
020 |a 9781484210406  |9 978-1-4842-1040-6 
024 7 |a 10.1007/978-1-4842-1040-6  |2 doi 
040 |d GrThAP 
050 4 |a QA75.5-76.95 
072 7 |a UY  |2 bicssc 
072 7 |a COM014000  |2 bisacsh 
082 0 4 |a 004  |2 23 
100 1 |a Perez, Darrin.  |e author. 
245 1 0 |a Make a 2D RPG in a Weekend  |h [electronic resource] :  |b With RPG Maker VX Ace /  |c by Darrin Perez. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2015. 
300 |a XXII, 252 p. 77 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
520 |a Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: • Creating various types of enemy encounters via the use of the eventing system. • Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. • Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. 
650 0 |a Computer science. 
650 0 |a Multimedia information systems. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Science, general. 
650 2 4 |a Multimedia Information Systems. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781484210413 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4842-1040-6  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)