Android Studio Game Development Concepts and Design /

This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You’ll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from G...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: DiMarzio, J. F. (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2015.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a DiMarzio, J. F.  |e author. 
245 1 0 |a Android Studio Game Development  |h [electronic resource] :  |b Concepts and Design /  |c by J. F. DiMarzio. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2015. 
300 |a XIII, 95 p. 42 illus.  |b online resource. 
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505 0 |a 1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection. 
520 |a This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You’ll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio. 
650 0 |a Computer science. 
650 0 |a Computer programming. 
650 0 |a Programming languages (Electronic computers). 
650 1 4 |a Computer Science. 
650 2 4 |a Programming Languages, Compilers, Interpreters. 
650 2 4 |a Programming Techniques. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781484217177 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4842-1718-4  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)