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02830nam a22004695i 4500 |
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978-1-4842-1790-0 |
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DE-He213 |
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20151231003105.0 |
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cr nn 008mamaa |
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151231s2016 xxu| s |||| 0|eng d |
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|a 9781484217900
|9 978-1-4842-1790-0
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|a 10.1007/978-1-4842-1790-0
|2 doi
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|d GrThAP
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|a QA76.6-76.66
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|a UM
|2 bicssc
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|a COM051000
|2 bisacsh
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|a 005.11
|2 23
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|a Craven, Paul Vincent.
|e author.
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|a Program Arcade Games
|h [electronic resource] :
|b With Python and Pygame /
|c by Paul Vincent Craven.
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|a Fourth Edition.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2016.
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|a XXI, 392 p. 142 illus., 135 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a 0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs.-Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.
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|a This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.
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|a Computer science.
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|a Computer programming.
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|a Software engineering.
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|a Programming languages (Electronic computers).
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|a Computer Science.
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|a Programming Techniques.
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|a Programming Languages, Compilers, Interpreters.
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|a Software Engineering.
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710 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781484217894
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856 |
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|u http://dx.doi.org/10.1007/978-1-4842-1790-0
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
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