Scratch by Example Programming for All Ages /

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is v...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Vlieg, Eduardo A. (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2016.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 03317nam a22004935i 4500
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003 DE-He213
005 20160912140344.0
007 cr nn 008mamaa
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020 |a 9781484219461  |9 978-1-4842-1946-1 
024 7 |a 10.1007/978-1-4842-1946-1  |2 doi 
040 |d GrThAP 
050 4 |a QA76.7-76.73 
050 4 |a QA76.76.C65 
072 7 |a UMX  |2 bicssc 
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072 7 |a COM051010  |2 bisacsh 
072 7 |a COM010000  |2 bisacsh 
082 0 4 |a 005.13  |2 23 
100 1 |a Vlieg, Eduardo A.  |e author. 
245 1 0 |a Scratch by Example  |h [electronic resource] :  |b Programming for All Ages /  |c by Eduardo A. Vlieg. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2016. 
300 |a XXIV, 364 p. 2281 illus., 2231 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Introduction -- Part I: Learning the Basics -- 1. Getting to Know the Scratch Interface -- 2. Meet the Cat -- 3. Make the Cat Move -- 4. Make the Cat Draw -- 5. The Playful Cat -- 6. The Noisy Cat -- Part II: Becoming a Programmer -- 7. Advanced Concepts -- 8. Variables -- 9. Lists -- 10. Webcam Interaction -- 11. Broadcast Interaction -- 12. Create Your Own Blocks -- 13. Answers -- 14. Conclusion. 
520 |a This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: Imparts a thorough understanding of the Scratch interface. Shows how to create a range of Scratch projects, including simple games. Builds a solid foundation for future programming in other languages. 
650 0 |a Computer science. 
650 0 |a Input-output equipment (Computers). 
650 0 |a Computer programming. 
650 0 |a Programming languages (Electronic computers). 
650 1 4 |a Computer Science. 
650 2 4 |a Programming Languages, Compilers, Interpreters. 
650 2 4 |a Programming Techniques. 
650 2 4 |a Input/Output and Data Communications. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781484219454 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4842-1946-1  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)