Beginning Swift Games Development for iOS Develop 2D and 3D games Using Apple's SceneKit and SpriteKit /
Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental ele...
Κύριοι συγγραφείς: | , |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berkeley, CA :
Apress : Imprint: Apress,
2017.
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Έκδοση: | 2nd ed. |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- PART I INTRODUCTION TO SPRITEKIT
- 1. Setting up Your First Game Scene and Adding Your First Sprites
- 2. SpriteKit Scenes and SKNode Positioning
- 3. Adding Physics and Collision Detection to Your Game
- 4. Adding Scene Scrolling and Game Control
- 5. Adding Actions and Animations
- 6. Adding Particle Effects to Your Game with Emitter Nodes
- 7. Adding Points and Sound
- 8. Transitioning Between Scenes
- 9. SpriteKit Best Practices
- PART II INTRODUCTION TO SCENEKIT
- 10. Creating Your First SceneKit Project
- 11. Scenes and Nodes
- 12. Lighting, Camera, and Material Effects in SceneKit
- 13. Render Loop, Physics and Moving Around
- 14. Collision Detection
- 15. SceneKit Integration with SpriteKit
- 16. SceneKit Editor.