Practical GameMaker: Studio Language Projects /
Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element,...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berkeley, CA :
Apress : Imprint: Apress,
2016.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- 0. Introduction
- 1. Variables
- 2. Conditionals
- 3. Drawing
- 4. Drawing Continued
- 5. Keyboard Input & Simple Movement
- 6. Objects & Events
- 7. Sprites
- 8. Health, Lives & Score
- 9. Mouse
- 10. Alarms
- 11. Collisions
- 12. Rooms
- 13. Backgrounds
- 14. Sounds & Music
- 15. Splash Screens & Menu
- 16. Random
- 17. More Movement (Basic AI)
- 18. INI Files
- 19. Effects
- 20. Loops
- 21. Arrays
- 22. ds_lists
- 23. Paths
- 24. Scripts
- 25. Hints & Tips
- 26. Creating A Game - Outline
- 27 . Creating A Game -Sprites
- 28. Creating A Game -Sounds
- 29. Creating A Game -Backgrounds
- 30. Creating A Game -Paths
- 31. Creating A Game -Scripts
- 32. Creating A Game -Fonts
- 33. Creating A Game -Objects - Introduction
- 34. Creating A Game -Parent Objects
- 35. Creating A Game -Objects
- 36. Creating A Game -Rooms
- 37. Progress Sheet
- 38. Marking Guide
- 39. End Of Project Assignment
- 40. End Of Project Test.