Practical GameMaker: Studio Language Projects /

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element,...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Tyers, Ben (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2016.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • 0. Introduction
  • 1. Variables
  • 2. Conditionals
  • 3. Drawing
  • 4. Drawing Continued
  • 5. Keyboard Input & Simple Movement
  • 6. Objects & Events
  • 7. Sprites
  • 8. Health, Lives & Score
  • 9. Mouse
  • 10. Alarms
  • 11. Collisions
  • 12. Rooms
  • 13. Backgrounds
  • 14. Sounds & Music
  • 15. Splash Screens & Menu
  • 16. Random
  • 17. More Movement (Basic AI)
  • 18. INI Files
  • 19. Effects
  • 20. Loops
  • 21. Arrays
  • 22. ds_lists
  • 23. Paths
  • 24. Scripts
  • 25. Hints & Tips
  • 26. Creating A Game - Outline
  • 27 . Creating A Game -Sprites
  • 28. Creating A Game -Sounds
  • 29. Creating A Game -Backgrounds
  • 30. Creating A Game -Paths
  • 31. Creating A Game -Scripts
  • 32. Creating A Game -Fonts
  • 33. Creating A Game -Objects - Introduction
  • 34. Creating A Game -Parent Objects
  • 35. Creating A Game -Objects
  • 36. Creating A Game -Rooms
  • 37. Progress Sheet
  • 38. Marking Guide
  • 39. End Of Project Assignment
  • 40. End Of Project Test.