Shiralkar, S. W. (2016). IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification. Apress : Imprint: Apress.
Παραπομπή σε μορφή Chicago (17η εκδ.)Shiralkar, Shreekant W. IT Through Experiential Learning: Learn, Deploy and Adopt IT Through Gamification. Berkeley, CA: Apress : Imprint: Apress, 2016.
Παραπομπή σε μορφή MLA (8th εκδ.)Shiralkar, Shreekant W. IT Through Experiential Learning: Learn, Deploy and Adopt IT Through Gamification. Apress : Imprint: Apress, 2016.
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