IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification /
This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid chang...
| Κύριος συγγραφέας: | Shiralkar, Shreekant W. (Συγγραφέας) |
|---|---|
| Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
| Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
Berkeley, CA :
Apress : Imprint: Apress,
2016.
|
| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
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