IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification /
This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid chang...
| Main Author: | Shiralkar, Shreekant W. (Author) |
|---|---|
| Corporate Author: | SpringerLink (Online service) |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Berkeley, CA :
Apress : Imprint: Apress,
2016.
|
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
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