BlitzMax for Absolute Beginners Games Programming for the Absolute Beginner /
Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratr...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berkeley, CA :
Apress : Imprint: Apress,
2016.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- 1. Computer System
- 2. How BlitzMax Works
- 3. BlitzMax IDE
- 4. Programming 101
- 5. The Great Escape
- 6. Reusing Code with Functions
- 7. Using the File System
- 8. Tank Attack: The Second Game
- 9. OOP
- 10. Project File Management
- 11. Graphics
- 12. User Input
- 13. Keyboard Input
- 14. Joystick
- 15. Common Input Routine
- 16. Collision Detection
- 17. OpenGL Special Effects
- 18. Paratrooper: Retro Involved
- 19. Sound Effects and Audio
- 20. Putting it All Together
- 21. Game Design
- 22. Storyboarding
- 23. Project Management
- A. Appendices.