BlitzMax for Absolute Beginners Games Programming for the Absolute Beginner /

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratr...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Kelly, Sloan (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2016.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • 1. Computer System
  • 2. How BlitzMax Works
  • 3. BlitzMax IDE
  • 4. Programming 101
  • 5. The Great Escape
  • 6. Reusing Code with Functions
  • 7. Using the File System
  • 8. Tank Attack: The Second Game
  • 9. OOP
  • 10. Project File Management
  • 11. Graphics
  • 12. User Input
  • 13. Keyboard Input
  • 14. Joystick
  • 15. Common Input Routine
  • 16. Collision Detection
  • 17. OpenGL Special Effects
  • 18. Paratrooper: Retro Involved
  • 19. Sound Effects and Audio
  • 20. Putting it All Together
  • 21. Game Design
  • 22. Storyboarding
  • 23. Project Management
  • A. Appendices.