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02790nam a22004215i 4500 |
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978-1-4842-2550-9 |
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DE-He213 |
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20161212073310.0 |
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161212s2016 xxu| s |||| 0|eng d |
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|a 9781484225509
|9 978-1-4842-2550-9
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|a 10.1007/978-1-4842-2550-9
|2 doi
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|d GrThAP
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|a Nandy, Abhishek.
|e author.
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|a Leap Motion for Developers
|h [electronic resource] /
|c by Abhishek Nandy.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2016.
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|a XV, 175 p. 174 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Chapter 1: Introduction to Leap motion -- Chapter 2: Setting up Leap Motion -- Chapter 3: Setting up Leap Motion for Python -- Chapter 4: Setting up Leap Motion for Java -- Chapter 5: Setting up Leap Motion for Unity -- Chapter 6: Setting up Leap Motion for Processing -- Chapter 7: Setting up Leap Motion for Unreal 4 -- Chapter 8: Setting up Leap Motion for C# -- Chapter 9: Setting up Leap Motion for JavaScript.
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|a Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment.Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You’ll see how to use different programming languages for simple and steady development. The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we will build an app using Unity and then add different functionality to it. In the last part we cover Unreal 4, Processing, and JavaScript for Leap Motion. You will: Look at the basics of Leap Motion Develop apps for the Leap Motion sensor See how different languages work with Leap Motion Discover the future of Leap Motion.
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|a Computer science.
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|a Special purpose computers.
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|a Computer programming.
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|a User interfaces (Computer systems).
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|a Computer Science.
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|a Hardware and Maker.
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|a Special Purpose and Application-Based Systems.
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|a Programming Techniques.
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650 |
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|a User Interfaces and Human Computer Interaction.
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710 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781484225493
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|u http://dx.doi.org/10.1007/978-1-4842-2550-9
|z Full Text via HEAL-Link
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|a ZDB-2-CWD
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|a Professional and Applied Computing (Springer-12059)
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