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02702nam a22003975i 4500 |
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978-1-4842-2553-0 |
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DE-He213 |
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20161219080837.0 |
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161219s2016 xxu| s |||| 0|eng d |
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|a 9781484225530
|9 978-1-4842-2553-0
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|a 10.1007/978-1-4842-2553-0
|2 doi
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|d GrThAP
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|a Kumar, Hemanth.
|e author.
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|a Rapid Game Development Using Cocos2d-JS
|h [electronic resource] :
|b An end-to-end guide to 2D game development using JavaScript /
|c by Hemanth Kumar, Abdul Rahman.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2016.
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|a XV, 126 p. 42 illus., 39 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.-.
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|a Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine .
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|a Computer science.
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|a Computer programming.
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|a Computer Science.
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|a Game Development.
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|a Programming Techniques.
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|a Open Source.
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|a Rahman, Abdul.
|e author.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781484225523
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|u http://dx.doi.org/10.1007/978-1-4842-2553-0
|z Full Text via HEAL-Link
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|a ZDB-2-CWD
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|a Professional and Applied Computing (Springer-12059)
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