Rapid Game Development Using Cocos2d-JS An end-to-end guide to 2D game development using JavaScript /

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Kumar, Hemanth (Συγγραφέας), Rahman, Abdul (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2016.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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040 |d GrThAP 
100 1 |a Kumar, Hemanth.  |e author. 
245 1 0 |a Rapid Game Development Using Cocos2d-JS  |h [electronic resource] :  |b An end-to-end guide to 2D game development using JavaScript /  |c by Hemanth Kumar, Abdul Rahman. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2016. 
300 |a XV, 126 p. 42 illus., 39 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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505 0 |a Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.-. 
520 |a Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine . 
650 0 |a Computer science. 
650 0 |a Computer programming. 
650 1 4 |a Computer Science. 
650 2 4 |a Game Development. 
650 2 4 |a Programming Techniques. 
650 2 4 |a Open Source. 
700 1 |a Rahman, Abdul.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781484225523 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4842-2553-0  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)