Building a 2D Game Physics Engine Using HTML5 and JavaScript /
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...
| Main Authors: | Tanaya, Michael (Author), Chen, Huaming (Author), Pavleas, Jebediah (Author), Sung, Kelvin (Author) |
|---|---|
| Corporate Author: | SpringerLink (Online service) |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Berkeley, CA :
Apress : Imprint: Apress,
2017.
|
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
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