Building a 2D Game Physics Engine Using HTML5 and JavaScript /
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...
| Κύριοι συγγραφείς: | , , , |
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| Συγγραφή απο Οργανισμό/Αρχή: | |
| Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
Berkeley, CA :
Apress : Imprint: Apress,
2017.
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| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- 1. Introduction to 2D Game Physics Engine Development
- 2. Implementing the 2D Physics Engine Core
- 3. Incorporating Collision Detection
- 4. Completing the Physics Engine and Rigid Shape Component,- 5. Summarizing the Physics Engine.