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03522nam a22004575i 4500 |
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|a 9781484227046
|9 978-1-4842-2704-6
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|a 10.1007/978-1-4842-2704-6
|2 doi
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|a QA76.6-76.66
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|a COM051000
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|a Sinicki, Adam.
|e author.
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|a Learn Unity for Android Game Development
|h [electronic resource] :
|b A Guide to Game Design, Development, and Marketing /
|c by Adam Sinicki.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2017.
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|a XIX, 248 p. 211 illus., 199 illus. in color.
|b online resource.
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|a text
|b txt
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|a computer
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|a online resource
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|a text file
|b PDF
|2 rda
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|a 1: Why This is An Incredibly Exciting Time to Develop Games for Android -- 2: An Introduction to Unity and Getting Set Up -- 3: Finding Your Way Around Unity -- 4: Adding Physics and Getting Started With Coding -- 5: Filling the World with Prefabs, Effectors and Collectables -- 6: Adding Animation, Effects and the HUD -- 7: Making an Android App -- 8: Expanding the Game World With Checkpoints, Levels and Save Files -- 9: Adding More Game Elements – Springs, Moving Platforms, AI and More -- 10: Making the Game Fun and Optimized -- 11: An Introduction to 3D Game Development and Virtual Reality -- 12: How to Publish and Promote Your Android App.
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|a Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more. The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download. What You Will Learn Install Unity with the Android SDK Understand and use scripts, prefabs and Android Studio Design a great game Build a game app Add a bit of polish Deploy for various Android devices Build and deploy for 3D games, virtual reality and more Promote your game and make money Who This Book Is For This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended. .
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|a Computer science.
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|a Computer programming.
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|a Software engineering.
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|a Programming languages (Electronic computers).
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|a Computer Science.
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|a Programming Techniques.
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|a Programming Languages, Compilers, Interpreters.
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|a Software Engineering.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781484227039
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|u http://dx.doi.org/10.1007/978-1-4842-2704-6
|z Full Text via HEAL-Link
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|a ZDB-2-CWD
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|a Professional and Applied Computing (Springer-12059)
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