Learning Web-based Virtual Reality Build and Deploy Web-based Virtual Reality Technology /

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, A-Frame, testing applications on Google Cardboard, and so on. In Learning Web-based Virtual Reality, you will build...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Neelakantam, Srushtika (Συγγραφέας), Pant, Tanay (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2017.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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020 |a 9781484227107  |9 978-1-4842-2710-7 
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100 1 |a Neelakantam, Srushtika.  |e author. 
245 1 0 |a Learning Web-based Virtual Reality  |h [electronic resource] :  |b Build and Deploy Web-based Virtual Reality Technology /  |c by Srushtika Neelakantam, Tanay Pant. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2017. 
300 |a XIV, 83 p. 61 illus., 54 illus. in color.  |b online resource. 
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505 0 |a Chapter 1: Introduction to VR and WebVR -- Chapter 2: Understanding the WebVR API and Frameworks -- Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab -- Chapter 4: Introduction to A Frame -- Chapter 5: Building a VR Based Content Display -- Chapter 6: Building Your Own VR Society -- Chapter 7: Building a VR Based Movie Theatre -- Chapter 8: Version Controlling and Deploying Your Code on GitHub. 
520 |a Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, A-Frame, testing applications on Google Cardboard, and so on. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. You will: Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects. 
650 0 |a Computer science. 
650 0 |a Computer programming. 
650 1 4 |a Computer Science. 
650 2 4 |a Hardware and Maker. 
650 2 4 |a Programming Techniques. 
650 2 4 |a Web Development. 
700 1 |a Pant, Tanay.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781484227091 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4842-2710-7  |z Full Text via HEAL-Link 
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950 |a Professional and Applied Computing (Springer-12059)