Pro Processing for Images and Computer Vision with OpenCV Solutions for Media Artists and Creative Coders /

Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more. You will manipulate images...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Chung, Bryan WC (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2017.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Chung, Bryan WC.  |e author. 
245 1 0 |a Pro Processing for Images and Computer Vision with OpenCV  |h [electronic resource] :  |b Solutions for Media Artists and Creative Coders /  |c by Bryan WC Chung. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2017. 
300 |a XV, 293 p. 211 illus., 177 illus. in color.  |b online resource. 
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337 |a computer  |b c  |2 rdamedia 
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505 0 |a 1. Getting Started with Processing and OpenCV -- 2. Image Sources and Representations -- 3. Pixel-Based Manipulation -- 4. Geometry and Transformation -- 5. Identification of Structure -- 6. Understanding Motion -- 7. Feature Detection and Matching -- 8. Application Deployment and Conclusion. 
520 |a Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more. You will manipulate images through creative effects, geometric transformation, blending of multiple images, and so forth. Examples are provided. Pro Processing for Images and Computer Vision with OpenCV is a step-by-step training tool that guides you through a series of worked examples in linear order. Each chapter begins with a basic demonstration, including the code to recreate it on your own system. Then comes a creative challenge by which to engage and develop mastery of the chapter’s topic. The book also includes hints and tips relating to visual arts, interaction design, and industrial best practices. This book is intended for any developer of artistic and otherwise visual applications, such as in augmented reality and digital effects, with a need to manipulate images, and to recognize and manipulate objects within those images. The book is specifically targeted at those making use of the Processing language that is common in artistic fields, and to Java programmers because of Processing’s easy integration into the Java programming environment.  What You'll Learn: Make use of OpenCV, the open source library for computer vision in the Processing environment Capture live video streams and examine them frame-by-frame for objects in motion Recognize shapes and objects through techniques of detecting lines, edges, corners, and more Transform images by scaling, translating, rotating, and additionally through various distortion effects Apply techniques such as background subtraction to isolate motion of objects in live video streams Detect and track human faces and other objects by matching feature points in different images or video frames. 
650 0 |a Computer science. 
650 0 |a Computer graphics. 
650 0 |a Image processing. 
650 0 |a Pattern recognition. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Image Processing and Computer Vision. 
650 2 4 |a Game Development. 
650 2 4 |a Pattern Recognition. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781484227749 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4842-2775-6  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)