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02766nam a22004335i 4500 |
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978-1-4842-2784-8 |
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DE-He213 |
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20170630022845.0 |
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cr nn 008mamaa |
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170519s2017 xxu| s |||| 0|eng d |
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|a 9781484227848
|9 978-1-4842-2784-8
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|a 10.1007/978-1-4842-2784-8
|2 doi
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|d GrThAP
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|a STEMKOSKI, LEE.
|e author.
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|a Game Development with Construct 2
|h [electronic resource] :
|b From Design to Realization /
|c by LEE STEMKOSKI, Evan Leider.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2017.
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|a XXI, 240 p. 219 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Chapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation.
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|a Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science.
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|a Computer science.
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|a Computer programming.
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|a Programming languages (Electronic computers).
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|a Computer graphics.
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|a Computer Science.
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|a Game Development.
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650 |
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|a Programming Techniques.
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|a Programming Languages, Compilers, Interpreters.
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|a Computer Graphics.
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1 |
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|a Leider, Evan.
|e author.
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2 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781484227831
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|u http://dx.doi.org/10.1007/978-1-4842-2784-8
|z Full Text via HEAL-Link
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|a ZDB-2-CWD
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|a Professional and Applied Computing (Springer-12059)
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