Learn RPGs in GameMaker: Studio Build and Design Role Playing Games /

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Tyers, Ben (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2017.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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024 7 |a 10.1007/978-1-4842-2946-0  |2 doi 
040 |d GrThAP 
100 1 |a Tyers, Ben.  |e author. 
245 1 0 |a Learn RPGs in GameMaker: Studio  |h [electronic resource] :  |b Build and Design Role Playing Games /  |c by Ben Tyers. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2017. 
300 |a XIII, 318 p. 125 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
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505 0 |a 1. Introduction -- 2. Alert Text Effect -- 3. Battle System -- 4. Boss Character’s Battle -- 5. Branching Dialogue -- 6. Coin System Shop -- 7. CutScene -- 8. Depth Based Graphics -- 9. Downloading Bonus Levels From Website -- 10. Drivable Vehicles -- 11. Enemy Path Finding -- 12. Foot Step Sounds -- 13. Hints & Tips -- 14. HUD -- 15. Inventory -- 16. Invincibility -- 17. Mini-Quests -- 18. Multiple Locations -- 19. Positional Audio -- 20. Respawn Points -- 21. Usable Items -- 22. Weapon Control -- 23. Zooming -- 24. Destructible Terrain -- 25. Dashing -- 26. Quest Completion -- 27. Road Builder -- 28. Character Progression -- 29. Party Mechanics -- 30. Day / Night Cycle -- 31. Puzzle Room -- 32. Treasure Hunting -- 33. Card Battle -- 34. Graphical Effects -- 35. Random Level Generation -- 36. Fishing Mini Game -- 37. Ship Mini Game -- 38. Dice Rolling -- 39. Mini Game and Dual View -- 40. Game End -- 41. Saving. 
520 |a Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. You will: Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG. 
650 0 |a Computer science. 
650 0 |a Computer graphics. 
650 0 |a Multimedia systems. 
650 1 4 |a Computer Science. 
650 2 4 |a Game Development. 
650 2 4 |a Media Design. 
650 2 4 |a Computer Graphics. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781484229453 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4842-2946-0  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)