Learn Unity 2017 for iOS Game Development Create Amazing 3D Games for iPhone and iPad /

Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and acceleromete...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Fowler, Allan (Συγγραφέας), Chu, Philip (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2017.
Έκδοση:2nd ed.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 02784nam a22003975i 4500
001 978-1-4842-3174-6
003 DE-He213
005 20171125021815.0
007 cr nn 008mamaa
008 171124s2017 xxu| s |||| 0|eng d
020 |a 9781484231746  |9 978-1-4842-3174-6 
024 7 |a 10.1007/978-1-4842-3174-6  |2 doi 
040 |d GrThAP 
100 1 |a Fowler, Allan.  |e author. 
245 1 0 |a Learn Unity 2017 for iOS Game Development  |h [electronic resource] :  |b Create Amazing 3D Games for iPhone and iPad /  |c by Allan Fowler, Philip Chu. 
250 |a 2nd ed. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2017. 
300 |a XXI, 440 p. 348 illus., 340 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Chapter 1: Getting Started -- Chapter 2: A Unity Tour -- Chapter 3: Making a Scene -- Chapter 4: Making It Move: Scripting the Cube -- Chapter 5: Let’s Dance! Animation and Sound -- Chapter 6: Let’s Roll! Physics and Controls -- Chapter 7: Let’s Bowl! Advanced Physics -- Chapter 8: Let’s Play! Scripting the Game -- Chapter 9: The Game GUI -- Chapter 10: Using Unity iOS -- Chapter 11: Building for Real: Device Testing and App Submission -- Chapter 12: Presentation: Screens and Icons -- Chapter 13: Handling Device Input -- Chapter 14: Optimization -- Chapter 15: Where to Go from Here?. 
520 |a Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need. 
650 0 |a Computer science. 
650 0 |a Application software. 
650 1 4 |a Computer Science. 
650 2 4 |a Apple and iOS. 
650 2 4 |a Computer Applications. 
700 1 |a Chu, Philip.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781484231739 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4842-3174-6  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)