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02784nam a22003975i 4500 |
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978-1-4842-3174-6 |
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DE-He213 |
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20171125021815.0 |
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cr nn 008mamaa |
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171124s2017 xxu| s |||| 0|eng d |
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|a 9781484231746
|9 978-1-4842-3174-6
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|a 10.1007/978-1-4842-3174-6
|2 doi
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|d GrThAP
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|a Fowler, Allan.
|e author.
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|a Learn Unity 2017 for iOS Game Development
|h [electronic resource] :
|b Create Amazing 3D Games for iPhone and iPad /
|c by Allan Fowler, Philip Chu.
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250 |
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|a 2nd ed.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2017.
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300 |
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|a XXI, 440 p. 348 illus., 340 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Chapter 1: Getting Started -- Chapter 2: A Unity Tour -- Chapter 3: Making a Scene -- Chapter 4: Making It Move: Scripting the Cube -- Chapter 5: Let’s Dance! Animation and Sound -- Chapter 6: Let’s Roll! Physics and Controls -- Chapter 7: Let’s Bowl! Advanced Physics -- Chapter 8: Let’s Play! Scripting the Game -- Chapter 9: The Game GUI -- Chapter 10: Using Unity iOS -- Chapter 11: Building for Real: Device Testing and App Submission -- Chapter 12: Presentation: Screens and Icons -- Chapter 13: Handling Device Input -- Chapter 14: Optimization -- Chapter 15: Where to Go from Here?.
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|a Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need.
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|a Computer science.
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|a Application software.
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|a Computer Science.
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|a Apple and iOS.
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|a Computer Applications.
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|a Chu, Philip.
|e author.
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2 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781484231739
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|u http://dx.doi.org/10.1007/978-1-4842-3174-6
|z Full Text via HEAL-Link
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|a ZDB-2-CWD
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|a Professional and Applied Computing (Springer-12059)
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