Make Your Own Python Text Adventure A Guide to Learning Programming /

Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change t...

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Bibliographic Details
Main Author: Johnson, Phillip (Author, http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2018.
Edition:1st ed. 2018.
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • 1. Getting Started
  • 2. Your First Program
  • 3. Listening to your User
  • 4. Decisions
  • 5. Functions
  • 6. Lists
  • 7. Loops
  • 8. Objects
  • 9. Exceptions
  • 10. Intermezzo
  • 11. Building Your World
  • 12. Making the World More Interesting
  • 13. Worldbuilding, part 2
  • 14. Econ 101
  • 15. Endgame
  • 16. Appendix A: Homework Solutions
  • 17. Appendix B: Common Errors.