Doppioslash, C., & Doppioslash, C. (2018). Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems (1st ed. 2018.). Apress : Imprint: Apress. https://doi.org/10.1007/978-1-4842-3309-2
Chicago Style (17th ed.) CitationDoppioslash, Claudia, and Claudia Doppioslash. Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems. 1st ed. 2018. Berkeley, CA: Apress : Imprint: Apress, 2018. https://doi.org/10.1007/978-1-4842-3309-2.
MLA (8th ed.) CitationDoppioslash, Claudia, and Claudia Doppioslash. Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems. 1st ed. 2018. Apress : Imprint: Apress, 2018. https://doi.org/10.1007/978-1-4842-3309-2.
Warning: These citations may not always be 100% accurate.