Physically Based Shader Development for Unity 2017 Develop Custom Lighting Systems /
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different pla...
| Κύριος συγγραφέας: | Doppioslash, Claudia (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut) |
|---|---|
| Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
| Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
Berkeley, CA :
Apress : Imprint: Apress,
2018.
|
| Έκδοση: | 1st ed. 2018. |
| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
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