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03259nam a2200493 4500 |
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978-1-4842-3438-9 |
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DE-He213 |
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20191026002512.0 |
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180324s2018 xxu| s |||| 0|eng d |
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|a 9781484234389
|9 978-1-4842-3438-9
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|a 10.1007/978-1-4842-3438-9
|2 doi
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|d GrThAP
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|a TK7885-7895
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|a UK
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|a COM067000
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|a UK
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|a Harding, Gene.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Programming LEGO® EV3 My Blocks
|h [electronic resource] :
|b Teaching Concepts and Preparing for FLL® Competition /
|c by Gene Harding.
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|a 1st ed. 2018.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2018.
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|a XIX, 136 p. 90 illus., 81 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a text file
|b PDF
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|a Chapter 1: Concepts and Common Tasks -- Chapter 2: Getting Started with the EV3 -- Chapter 3: Moving Forward and Backward -- Chapter 4: Turning in Place -- Chapter 5: Using Lines -- Chapter 6: Using Walls -- Chapter 7: Advanced Topics -- Chapter 8: Final Thoughts.
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|a Program Lego® My Blocks to accurately perform navigation functions on competition mats, such as moving forward and backward quickly and precisely, turning, following walls, and following lines. This book features extensive illustrations help to bring each step and concept to life so that you can easily follow along. You'll start by moving your creations forward and backward accurate distances while maintaining directional accuracy. You'll then build My Blocks to turn left and right at precise angles. After that you're creations will be ready to find, follow, and otherwise use lines on the mat to improve navigation accuracy. Finally, you'll delve into using game board border walls to navigate and advanced topics, such as handoffs at speed and accelerating/decelerating to enable higher speed while maintaining navigation accuracy. This book addresses EV3 programming in the specific context of FLL® competition. With Programming Lego® EV3 My Blocks, you will be game-ready to manage the season, prepare for competition, and compete!
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|a Computer input-output equipment.
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|a Robotics.
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|a Automation.
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|a Software engineering.
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|a Hardware and Maker.
|0 http://scigraph.springernature.com/things/product-market-codes/I29010
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|a Robotics and Automation.
|0 http://scigraph.springernature.com/things/product-market-codes/T19020
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|a Software Engineering/Programming and Operating Systems.
|0 http://scigraph.springernature.com/things/product-market-codes/I14002
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781484234372
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|i Printed edition:
|z 9781484234396
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|i Printed edition:
|z 9781484246207
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|u https://doi.org/10.1007/978-1-4842-3438-9
|z Full Text via HEAL-Link
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|a ZDB-2-CWD
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|a Professional and Applied Computing (Springer-12059)
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