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03881nam a2200493 4500 |
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978-1-4842-3501-0 |
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|a 9781484235010
|9 978-1-4842-3501-0
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|a 10.1007/978-1-4842-3501-0
|2 doi
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|2 23
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|a Horvath, Joan.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Mastering 3D Printing in the Classroom, Library, and Lab
|h [electronic resource] /
|c by Joan Horvath, Rich Cameron.
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|a 1st ed. 2018.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2018.
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|a XXI, 310 p. 102 illus. in color.
|b online resource.
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|a text
|b txt
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|a online resource
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|b PDF
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|a Introduction -- Section 1. 3D Printing: State of the Art -- Chapter 1. When to Use a 3D Printer -- Chapter 2. 3D printer types and Materials -- Chapter 3. 3D printer workflow and software -- Section 2. Buying and Setting up Printers -- Chapter 4. 3D Printing Technical Issues: Comparing Technologies -- Chapter 5. Living with your 3D printer -- Chapter 6. Modeling -- Section 3. 3D Printing Curriculum Development -- Chapter 7. Classroom general issues -- Chapter 8. Art and Theater -- Chapter 9. Engineering, math and science -- Chapter 10. Language arts and social studies -- Chapter 11. Elementary students -- Chapter 12. The Special-Needs Student -- Section 4. Building Lifelong Skills -- Chapter 13. 3D Printers in the High School or University Lab -- Chapter 14. Where Students Might Go with This -- Appendices.
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|a Learn how to manage and integrate the technology of 3D printers in the classroom, library, and lab. With this book, the authors give practical, lessons-learned advice about the nuts and bolts of what happens when you mix 3D printers, teachers, students, and the general public in environments ranging from K-12 and university classrooms to libraries, museums, and after-school community programs. Take your existing programs to the next level with Mastering 3D Printing in the Classroom, Library, and Lab. Organized in a way that is readable and easy to understand, this book is your guide to the many technology options available now in both software and hardware, as well as a compendium of practical use cases and a discussion of how to create experiences that will align with curriculum standards. You'll examine the whole range of working with a 3D printer, from purchase decision to curriculum design. Finally this book points you forward to the digital-fabrication future current students will face, discussing how key skills can be taught as cost-effectively as possible.
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|a Computer input-output equipment.
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|a Computer graphics.
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|a Computer-aided engineering.
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|a Hardware and Maker.
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|a Computer Graphics.
|0 http://scigraph.springernature.com/things/product-market-codes/I22013
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|a Computer-Aided Engineering (CAD, CAE) and Design.
|0 http://scigraph.springernature.com/things/product-market-codes/I23044
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|a Cameron, Rich.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781484235003
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|i Printed edition:
|z 9781484235027
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|i Printed edition:
|z 9781484246290
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|u https://doi.org/10.1007/978-1-4842-3501-0
|z Full Text via HEAL-Link
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|a ZDB-2-CWD
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|a Professional and Applied Computing (Springer-12059)
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