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04248nam a2200529 4500 |
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978-1-4842-3513-3 |
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20191025191340.0 |
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181129s2018 xxu| s |||| 0|eng d |
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|a 9781484235133
|9 978-1-4842-3513-3
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|a 10.1007/978-1-4842-3513-3
|2 doi
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|a QA76.8.M3
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|a QA76.774.I67
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|a 004.165
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|a Bakir, Ahmed.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Program the Internet of Things with Swift for iOS
|h [electronic resource] :
|b Learn How to Program Apps for the Internet of Things /
|c by Ahmed Bakir.
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|a 2nd ed. 2018.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2018.
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|a XVIII, 455 p. 192 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a text file
|b PDF
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|a Part 1: Building Health Apps for the Internet of Things -- Chapter 1: Preparing the Foundation for Your First IoT App -- Chapter 2: Using Core Location to Build a Workout Tracking App -- Chapter 3: Using Core Motion to Integrate Physical Activity Data -- Chapter 4: Using HealthKit to Securely Retrieve and Store Health Data -- Part 2: Building Your Own Internet Things -- Chapter 5: Building Arduino-based Peripherals -- Chapter 6: Building a Bluetooth LE Hardware Companion App -- Chapter 7: Setting up a Raspberry Pi and using it as a HomeKit bridge -- Chapter 8: Building a web server on a Raspberry Pi -- Part 3: Building Apps Using Apple's Advanced Internet of Things Technologies -- Chapter 9: Using tvOS to Build an Apple TV Dashboard App -- Chapter 10: Using watchOS to build an Apple Watch app -- Chapter 11: Using Face ID, Touch ID, and the Keychain for a Secure Internet of Things.
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|a Learn how to build apps using Apple's native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. You'll also see how to interface with popular third-party hardware such as the Raspberry Pi, Arduino, and the FitBit family of devices. Program the Internet of Things with Swift and iOS is an update to the previous version and includes all new Swift 4 code. This book is a detailed tutorial that provides a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps. The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API's and HTTPS. You'll also review new API's like Face ID and new design considerations, and look more closely at SSL and how to make IoT connected apps more resistant to hackers. The coverage of Apple Watch has been expanded as well. The Internet of Things is waiting - be a part of it!
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|a Apple computer.
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|a Computer input-output equipment.
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|a Computer communication systems.
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|a Computer science.
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|a Apple and iOS.
|0 http://scigraph.springernature.com/things/product-market-codes/I29020
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|a Hardware and Maker.
|0 http://scigraph.springernature.com/things/product-market-codes/I29010
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|a Computer Communication Networks.
|0 http://scigraph.springernature.com/things/product-market-codes/I13022
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|a Computer Science, general.
|0 http://scigraph.springernature.com/things/product-market-codes/I00001
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9781484235126
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|i Printed edition:
|z 9781484235140
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|i Printed edition:
|z 9781484245668
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|u https://doi.org/10.1007/978-1-4842-3513-3
|z Full Text via HEAL-Link
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|a ZDB-2-CWD
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|a Professional and Applied Computing (Springer-12059)
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