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03177nam a2200481 4500 |
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978-1-4842-3861-5 |
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DE-He213 |
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20191023221955.0 |
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cr nn 008mamaa |
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181128s2018 xxu| s |||| 0|eng d |
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|a 9781484238615
|9 978-1-4842-3861-5
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|a 10.1007/978-1-4842-3861-5
|2 doi
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|d GrThAP
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|a QA76.76.C672
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|a UMK
|2 bicssc
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|a COM012040
|2 bisacsh
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|a UMK
|2 thema
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|a 794.815
|2 23
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|a Rajiv, Yadu.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Developing Turn-Based Multiplayer Games
|h [electronic resource] :
|b with GameMaker Studio 2 and NodeJS /
|c by Yadu Rajiv.
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250 |
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|a 1st ed. 2018.
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264 |
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2018.
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|a XV, 206 p. 30 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Chapter 1: An introduction to Game Maker Studio 2 -- Chapter 2: : Introduction to GML -- Chapter 3: Make your first game -- Chapter 4: An introduction to Node.JS -- Chapter 5: Talking to your server -- Chapter 6: Introducing the multiplayer game.
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|a Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. You will: • Discover the architecture of GameMaker Studio 2 • Master GameMaker Studio 2's built-in networking functions • Integrate GameMaker Studio 2 with NodeJS • Add new features to your game with NodeJS modules.
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650 |
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|a Computer games-Programming.
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650 |
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|a Programming languages (Electronic computers).
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650 |
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|a Computer graphics.
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1 |
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|a Game Development.
|0 http://scigraph.springernature.com/things/product-market-codes/I29040
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650 |
2 |
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|a Programming Languages, Compilers, Interpreters.
|0 http://scigraph.springernature.com/things/product-market-codes/I14037
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650 |
2 |
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|a Computer Graphics.
|0 http://scigraph.springernature.com/things/product-market-codes/I22013
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710 |
2 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781484238608
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776 |
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8 |
|i Printed edition:
|z 9781484238622
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776 |
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8 |
|i Printed edition:
|z 9781484247594
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856 |
4 |
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|u https://doi.org/10.1007/978-1-4842-3861-5
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
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