Developing Turn-Based Multiplayer Games with GameMaker Studio 2 and NodeJS /

Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up....

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Rajiv, Yadu (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2018.
Έκδοση:1st ed. 2018.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Rajiv, Yadu.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Developing Turn-Based Multiplayer Games  |h [electronic resource] :  |b with GameMaker Studio 2 and NodeJS /  |c by Yadu Rajiv. 
250 |a 1st ed. 2018. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2018. 
300 |a XV, 206 p. 30 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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505 0 |a Chapter 1: An introduction to Game Maker Studio 2 -- Chapter 2: : Introduction to GML -- Chapter 3: Make your first game -- Chapter 4: An introduction to Node.JS -- Chapter 5: Talking to your server -- Chapter 6: Introducing the multiplayer game. 
520 |a Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. You will: • Discover the architecture of GameMaker Studio 2 • Master GameMaker Studio 2's built-in networking functions • Integrate GameMaker Studio 2 with NodeJS • Add new features to your game with NodeJS modules. 
650 0 |a Computer games-Programming. 
650 0 |a Programming languages (Electronic computers). 
650 0 |a Computer graphics. 
650 1 4 |a Game Development.  |0 http://scigraph.springernature.com/things/product-market-codes/I29040 
650 2 4 |a Programming Languages, Compilers, Interpreters.  |0 http://scigraph.springernature.com/things/product-market-codes/I14037 
650 2 4 |a Computer Graphics.  |0 http://scigraph.springernature.com/things/product-market-codes/I22013 
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776 0 8 |i Printed edition:  |z 9781484238608 
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776 0 8 |i Printed edition:  |z 9781484247594 
856 4 0 |u https://doi.org/10.1007/978-1-4842-3861-5  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)