Beginning ARKit for iPhone and iPad Augmented Reality App Development for iOS /
Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well...
Κύριος συγγραφέας: | |
---|---|
Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berkeley, CA :
Apress : Imprint: Apress,
2018.
|
Έκδοση: | 1st ed. 2018. |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Chapter 1: Interacting with the Real World
- Chapter 2: Getting to Know ARKit
- Chapter 3: World tracking
- Chapter 4: Working with shapes
- Chapter 5: Working with lights
- Chapter 6: Positioning Objects
- Chapter 7: Rotating objects
- Chapter 8: Drawing on screen
- Chapter 9: Adding touch gestures to augmented reality
- Chapter 10: Interacting with augmented reality
- Chapter 11: Plane detection
- Chapter 12: Physics on virtual objects
- Chapter 13: Interacting with the real world
- Chapter 14: Image detection
- Chapter 15: Displaying video and virtual models
- Chapter 16: Image tracking and object detection
- Chapter 17: Persistence
- Appendix A: Converting 3D model files
- Appendix B: Creating virtual objects visually.