|
|
|
|
LEADER |
03318nam a2200457 4500 |
001 |
978-1-4842-4155-4 |
003 |
DE-He213 |
005 |
20191220125600.0 |
007 |
cr nn 008mamaa |
008 |
181105s2018 xxu| s |||| 0|eng d |
020 |
|
|
|a 9781484241554
|9 978-1-4842-4155-4
|
024 |
7 |
|
|a 10.1007/978-1-4842-4155-4
|2 doi
|
040 |
|
|
|d GrThAP
|
050 |
|
4 |
|a QA76.6-76.66
|
072 |
|
7 |
|a UMW
|2 bicssc
|
072 |
|
7 |
|a COM060160
|2 bisacsh
|
072 |
|
7 |
|a UMW
|2 thema
|
082 |
0 |
4 |
|a 006.76
|2 23
|
100 |
1 |
|
|a Meyer, Jeanine.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
|
245 |
1 |
4 |
|a The Essential Guide to HTML5
|h [electronic resource] :
|b Using Games to Learn HTML5 and JavaScript /
|c by Jeanine Meyer.
|
250 |
|
|
|a 2nd ed. 2018.
|
264 |
|
1 |
|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2018.
|
300 |
|
|
|a XIX, 417 p. 97 illus., 90 illus. in color.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
505 |
0 |
|
|a 1. The Basics -- 2. Dice Game -- 3. Bouncing Ball -- 4. Cannonball and Slingshot -- 5. The Memory (aka Concentration) Game -- 6. Quiz -- 7. Mazes -- 8. Rock, Paper, Scissors -- 9. Hangman -- 10. Blackjack.
|
520 |
|
|
|a Gain a deep, practical knowledge of HTML and JavaScript that will provide an introduction to programming and enable you to build interactive websites. This completely updated second edition explains HTML, JavaScript and CSS in the context of working examples and contains full-color screen shots of the programs in action. You'll begin at an introductory level, learning the essentials of HTML5 and JavaScript and programming techniques. Each chapter features either a familiar game such as Hangman, Rock-Paper-Scissors, Craps, Memory, and Blackjack, or a simple type of game, such as a quiz, a maze, or animated simulations. You'll develop solid programming skills that will help when learning other programming languages. Each chapter contains tables revealing the structure of the program with comments for each line of code. These examples demonstrate the features introduced with HTML5. You'll see how to use canvas elements for line drawing. You can include your own audio and video clips, directly controlled by your JavaScript code. For example, the reward for correct completion of a quiz can be the playing of an audio clip and a video clip. You'll also learn how to use localStorage to store high scores or game preferences on a user's computer for retrieval next time they play. The Essential Guide to HTML5 explores all of this and more.
|
650 |
|
0 |
|a Computer programming.
|
650 |
|
0 |
|a Software engineering.
|
650 |
1 |
4 |
|a Web Development.
|0 http://scigraph.springernature.com/things/product-market-codes/I29050
|
650 |
2 |
4 |
|a Software Engineering/Programming and Operating Systems.
|0 http://scigraph.springernature.com/things/product-market-codes/I14002
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
776 |
0 |
8 |
|i Printed edition:
|z 9781484241547
|
776 |
0 |
8 |
|i Printed edition:
|z 9781484241561
|
776 |
0 |
8 |
|i Printed edition:
|z 9781484247181
|
856 |
4 |
0 |
|u https://doi.org/10.1007/978-1-4842-4155-4
|z Full Text via HEAL-Link
|
912 |
|
|
|a ZDB-2-CWD
|
950 |
|
|
|a Professional and Applied Computing (Springer-12059)
|