Great Big Agile An OS for Agile Leaders /

Big Agile leaders need an empirical, "high-trust" model that provides guidance for scaling and sustaining agility and capability throughout a modern technology organization. This book presents the Agile Performance Holarchy (APH)-a "how-ability" model that provides agile leaders...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Dalton, Jeff (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2019.
Έκδοση:1st ed. 2019.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Part 1: The Agile Performance Holarchy
  • Chapter 1: The API Is Broken
  • Part 2: The Performance Circles
  • Chapter 2: Performance Circle: Leading
  • Chapter 3: Performance Circle: Providing
  • Chapter 4: Performance Circle: Envisioning
  • Chapter 5: Performance Circle: Crafting
  • Chapter 6: Performance Circle: Affirming
  • Chapter 7: Performance Circle: Teaming
  • Part 3: Ceremonies and Techniques
  • Chapter 8: Acceptance Testing
  • Chapter 9: Agile Agreement
  • Chapter 10: Agile Digs
  • Chapter 11: Agile Partner Assessment
  • Chapter 12: All Hands Raised
  • Chapter 13: Arc of Conversation
  • Chapter 14: Automated Build
  • Chapter 15: Backlog Grooming
  • Chapter 16: Best Practices Board
  • Chapter 17: Big Room Planning / Release Zero
  • Chapter 18: Brainstorming
  • Chapter 19: Burn Down Chart
  • Chapter 20: Confirmation
  • Chapter 21: Continuous Deployment
  • Chapter 22: Continuous Integration
  • Chapter 23: Class, Responsibilities, Collaborators (CRC) Cards
  • Chapter 24: Daily Stand-Up
  • Chapter 25: Definition of Done
  • Chapter 26: Definition of Ready
  • Chapter 27: Dot Voting
  • Chapter 28: Epics
  • Chapter 29: Evaluation
  • Chapter 30: Frequent Releases
  • Chapter 31: Gemba Walks
  • Chapter 32: Gemba Kaizen
  • Chapter 33: Goal, Question, Metric (GQM)
  • Chapter 34: Incremental Development
  • Chapter 35: Kamishibai (Board and Cards)
  • Chapter 36: Kanban Board
  • Chapter 37: Kano Model
  • Chapter 38: Lean Coffee
  • Chapter 39: Mob Programming
  • Chapter 40: Obeya Room
  • Chapter 41: Open Space Technology
  • Chapter 42: Pair Programming
  • Chapter 43: Peer Reviews
  • Chapter 44: Planning Poker
  • Chapter 45: Product Backlogs
  • Chapter 46: Product Scenarios
  • Chapter 47: Project (Team) Chartering
  • Chapter 48: Prototyping/Spike
  • Chapter 49: Release Planning
  • Chapter 50: Retrospectives
  • Chapter 51: Review
  • Chapter 52: Roles and Accountabilities Game
  • Chapter 53: Scrum of Scrums
  • Chapter 54: Scrum Wall / Scrum Board
  • Chapter 55: Self-Selection/Self-Subscription
  • Chapter 56: Spike (Design Spike)
  • Chapter 57: Sprint
  • Chapter 58: Sprint Demo
  • Chapter 59: Sprint Planning
  • Chapter 60: Stakeholder Identification and Management
  • Chapter 61: State of the Team
  • Chapter 62: SWOT Analysis (Strengths, Weaknesses, Opportunities, Threats)
  • Chapter 63: Team Agreement
  • Chapter 64: Team Estimation Game
  • Chapter 65: Team Room Set-Up
  • Chapter 66: Technical Debt
  • Chapter 67: Test-Driven Development
  • Chapter 68: Three Diverse Humans
  • Chapter 69: Training
  • Chapter 70: Unit Testing
  • Chapter 71: Velocity
  • Chapter 72: Visual Information Management
  • Part 4: Next Steps for Leaders
  • Chapter 73: Using the Agile Performance Holarchy
  • Appendix A: Quick Reference Tables
  • Glossary.-.