Unreal for Mobile and Standalone VR Create Professional VR Apps Without Coding /

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Hillmann, Cornel (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2019.
Έκδοση:1st ed. 2019.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Chapter 1. The VR ecosystem and What to Expect in the Years to Come
  • Chapter 2. VR Production Tools, Workflow and Pipeline
  • Chapter 3. Before You Start
  • Chapter 4.Unreal for VR: Basic Ingredients for an Oculus Go Project Set-Up
  • Chapter 5. Comparing the Gear GV, Oculus Go and Oculus Guest
  • Chapter 6. Creating an Interactive VR Presentation
  • Chapter 7. An Introduction to Creating VR Game Mechanics
  • Chapter 8. Performance, Profiling and Optimizations
  • Chapter 9. Conclusion and Resources.