Unreal for Mobile and Standalone VR Create Professional VR Apps Without Coding /

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects...

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Bibliographic Details
Main Author: Hillmann, Cornel (Author, http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2019.
Edition:1st ed. 2019.
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Chapter 1. The VR ecosystem and What to Expect in the Years to Come
  • Chapter 2. VR Production Tools, Workflow and Pipeline
  • Chapter 3. Before You Start
  • Chapter 4.Unreal for VR: Basic Ingredients for an Oculus Go Project Set-Up
  • Chapter 5. Comparing the Gear GV, Oculus Go and Oculus Guest
  • Chapter 6. Creating an Interactive VR Presentation
  • Chapter 7. An Introduction to Creating VR Game Mechanics
  • Chapter 8. Performance, Profiling and Optimizations
  • Chapter 9. Conclusion and Resources.