Python, PyGame, and Raspberry Pi Game Development

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two n...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Kelly, Sloan (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2019.
Έκδοση:2nd ed. 2019.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Chapter 1: What Is a Programming Language?
  • Chapter 2: What Is Python?
  • Chapter 3: Introducing Python
  • Chapter 4: Breaking Free from the Interpreter
  • Chapter 5: Making Decisions
  • Chapter 6: Making the Raspberry Pi Repeat Itself
  • Chapter 7: Container Data Types
  • Chapter 8: Introduction to IDLE running on the Pixel Desktop
  • Chapter 9: Basic Introduction to PyGame
  • Chapter 10: Designing Your Game
  • Chapter 11: Game Project: Bricks
  • Chapter 12: User-Defined Functions
  • Chapter 13: File Input and Output
  • Chapter 14: Introducing Object-Oriented Programming
  • Chapter 15: Inheritance, Composition, and Aggregation
  • Chapter 16: Game Project: Snake
  • Chapter 17: Model View Controller
  • Chapter 18: Sound
  • Chapter 19: Finite State Machines
  • Chapter 20: Invaders
  • Chapter 21: Simple Electronics with the GPIOs
  • Chapter 22: Copycat Game
  • Chapter 23: Couch Multi-Player Quiz Game
  • Chapter 24: Conclusion. .