Python, PyGame, and Raspberry Pi Game Development
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two n...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berkeley, CA :
Apress : Imprint: Apress,
2019.
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Έκδοση: | 2nd ed. 2019. |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Chapter 1: What Is a Programming Language?
- Chapter 2: What Is Python?
- Chapter 3: Introducing Python
- Chapter 4: Breaking Free from the Interpreter
- Chapter 5: Making Decisions
- Chapter 6: Making the Raspberry Pi Repeat Itself
- Chapter 7: Container Data Types
- Chapter 8: Introduction to IDLE running on the Pixel Desktop
- Chapter 9: Basic Introduction to PyGame
- Chapter 10: Designing Your Game
- Chapter 11: Game Project: Bricks
- Chapter 12: User-Defined Functions
- Chapter 13: File Input and Output
- Chapter 14: Introducing Object-Oriented Programming
- Chapter 15: Inheritance, Composition, and Aggregation
- Chapter 16: Game Project: Snake
- Chapter 17: Model View Controller
- Chapter 18: Sound
- Chapter 19: Finite State Machines
- Chapter 20: Invaders
- Chapter 21: Simple Electronics with the GPIOs
- Chapter 22: Copycat Game
- Chapter 23: Couch Multi-Player Quiz Game
- Chapter 24: Conclusion. .